Added Quests and Real Settings (yay)
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package de.fullrisk.citrusDev.UI;
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import io.wispforest.owo.ui.component.UIComponents;
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import io.wispforest.owo.ui.container.FlowLayout;
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import io.wispforest.owo.ui.container.UIContainers;
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import io.wispforest.owo.ui.core.*;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.FontDescription;
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import de.fullrisk.citrusDev.client.PlaytimeTracker;
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import java.util.List;
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public class QuestsPanel {
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private static final int ACCENT = 0xbaff86;
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private record QuestData(String title, String description, int requiredPlaytime) {
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boolean isUnlocked() {
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return PlaytimeTracker.getCurrentPlaytimeSeconds() >= requiredPlaytime;
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}
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}
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public static void build(FlowLayout content, int contentWidth, int contentHeight) {
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List<QuestData> quests = quests();
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int playtime = PlaytimeTracker.getCurrentPlaytimeSeconds();
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int maxPlaytime = 360;
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int progress = Math.min(playtime * 100 / maxPlaytime, 100);
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int barWidth = contentWidth - 8;
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long unlockedCount = quests.stream().filter(QuestData::isUnlocked).count();
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// --- status row: playtime + percentage ---
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FlowLayout statusBar = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.fixed(20));
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statusBar.gap(4);
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statusBar.padding(Insets.of(4));
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statusBar.verticalAlignment(VerticalAlignment.CENTER);
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statusBar.horizontalAlignment(HorizontalAlignment.LEFT);
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statusBar.surface(MyScreen.GLASS_PANEL);
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statusBar.child(UIComponents.label(Component.literal("Playtime: " + formatPlaytime(playtime)))
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.color(Color.ofRgb(0xFFFFFF)));
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statusBar.child(UIComponents.spacer());
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statusBar.child(UIComponents.label(Component.literal(progress + "%"))
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.color(Color.ofRgb(ACCENT)));
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content.child(statusBar);
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// --- progress bar ---
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FlowLayout barBg = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.fixed(6));
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barBg.surface(Surface.flat(0x30FFFFFF).and(Surface.outline(0x30FFFFFF)));
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barBg.horizontalAlignment(HorizontalAlignment.LEFT);
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barBg.gap(0);
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barBg.padding(Insets.of(0));
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int fillWidth = Math.max(barWidth * progress / 100, progress > 0 ? 2 : 0);
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FlowLayout barFill = UIContainers.horizontalFlow(Sizing.fixed(fillWidth), Sizing.fixed(6));
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barFill.surface(Surface.flat(0xFF000000 | ACCENT));
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barBg.child(barFill);
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content.child(barBg);
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// --- unlocked count summary ---
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FlowLayout summaryRow = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.content());
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summaryRow.padding(Insets.of(3, 0, 2, 2));
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summaryRow.child(UIComponents.label(
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Component.literal("Quests " + unlockedCount + "/" + quests.size())
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.withStyle(style -> style.withFont(new FontDescription.Resource(MyScreen.MC_FIVE))))
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.color(Color.ofRgb(0xa3a3ac)));
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content.child(summaryRow);
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// --- quest list (scrollable) ---
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FlowLayout questList = UIContainers.verticalFlow(Sizing.fixed(barWidth), Sizing.content());
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questList.gap(3);
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questList.padding(Insets.of(2, 0, 2, 2));
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for (QuestData quest : quests) {
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questList.child(buildQuestEntry(quest, contentWidth));
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}
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int usedHeight = 20 + 6 + 18 + 6; // statusBar + barBg + summaryRow + gaps
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int scrollHeight = contentHeight - usedHeight;
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var scrollArea = UIContainers.verticalScroll(
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Sizing.fixed(barWidth),
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Sizing.fixed(scrollHeight),
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questList
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);
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content.child(scrollArea);
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}
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private static String formatPlaytime(int seconds) {
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int hours = seconds / 3600;
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int minutes = (seconds % 3600) / 60;
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int secs = seconds % 60;
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if (hours > 0) {
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return hours + "h " + minutes + "m " + secs + "s";
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} else if (minutes > 0) {
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return minutes + "m " + secs + "s";
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} else {
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return secs + "s";
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}
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}
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private static List<QuestData> quests() {
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return List.of(
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new QuestData("First Steps", "Play for 5 minutes", 300),
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new QuestData("Getting Started", "Play for 30 minutes", 1800),
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new QuestData("Dedicated Player", "Play for 1 hour", 3600),
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new QuestData("Veteran", "Play for 3 hours", 10800)
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);
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}
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private static FlowLayout buildQuestEntry(QuestData quest, int contentWidth) {
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boolean unlocked = quest.isUnlocked();
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int entryWidth = contentWidth - 12;
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FlowLayout row = UIContainers.horizontalFlow(Sizing.fixed(entryWidth), Sizing.fixed(32));
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row.gap(6);
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row.padding(Insets.of(4));
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row.verticalAlignment(VerticalAlignment.CENTER);
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row.horizontalAlignment(HorizontalAlignment.LEFT);
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row.surface(unlocked
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? Surface.flat(0x1AFFFFFF).and(Surface.outline(0x30 << 24 | ACCENT))
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: Surface.flat(0x12000000));
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FlowLayout iconBox = UIContainers.verticalFlow(Sizing.fixed(12), Sizing.fixed(12));
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iconBox.surface(unlocked
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? Surface.flat(0xFF000000 | ACCENT)
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: Surface.flat(0x40FFFFFF));
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iconBox.horizontalAlignment(HorizontalAlignment.CENTER);
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iconBox.verticalAlignment(VerticalAlignment.CENTER);
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iconBox.child(UIComponents.label(Component.literal(unlocked ? "✓" : ""))
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.color(Color.ofRgb(0x1c1c1c)));
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row.child(iconBox);
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FlowLayout textStack = UIContainers.verticalFlow(Sizing.fixed(entryWidth - 24), Sizing.content());
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textStack.gap(1);
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textStack.horizontalAlignment(HorizontalAlignment.LEFT);
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textStack.verticalAlignment(VerticalAlignment.TOP);
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var titleLabel = UIComponents.label(Component.literal(quest.title())
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.withStyle(style -> style.withFont(new FontDescription.Resource(MyScreen.MC_FIVE))))
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.color(Color.ofRgb(unlocked ? 0xFFFFFF : 0x797b86));
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textStack.child(titleLabel);
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var descLabel = UIComponents.label(Component.literal(quest.description()))
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.color(Color.ofRgb(0xa3a3ac))
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.maxWidth(entryWidth - 24);
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textStack.child(descLabel);
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row.child(textStack);
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return row;
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}
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}
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