Added Quests and Real Settings (yay)

This commit is contained in:
2026-07-11 10:46:47 +02:00
parent d3fc829dee
commit 652fe728e1
7 changed files with 392 additions and 77 deletions
@@ -1,5 +1,6 @@
package de.fullrisk.citrusDev.UI;
import io.wispforest.owo.ui.component.LabelComponent;
import io.wispforest.owo.ui.component.UIComponents;
import io.wispforest.owo.ui.container.FlowLayout;
import io.wispforest.owo.ui.container.UIContainers;
@@ -7,12 +8,15 @@ import io.wispforest.owo.ui.core.*;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.FontDescription;
import de.fullrisk.citrusDev.client.PlaytimeTracker;
import de.fullrisk.citrusDev.UIHelper.CitrusToast;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class QuestsPanel {
private static final int ACCENT = 0xbaff86;
private static final int ACCENT = 0x64de4b;
private record QuestData(String title, String description, int requiredPlaytime) {
boolean isUnlocked() {
@@ -20,7 +24,50 @@ public class QuestsPanel {
}
}
public static void build(FlowLayout content, int contentWidth, int contentHeight) {
public static class Handle {
private final LabelComponent playtimeLabel;
private final LabelComponent percentLabel;
private final FlowLayout barFill;
private final int barWidth;
private final List<QuestData> quests;
private final Set<String> notifiedTitles = new HashSet<>();
private Handle(LabelComponent playtimeLabel, LabelComponent percentLabel, FlowLayout barFill, int barWidth, List<QuestData> quests) {
this.playtimeLabel = playtimeLabel;
this.percentLabel = percentLabel;
this.barFill = barFill;
this.barWidth = barWidth;
this.quests = quests;
// seed with whatever's already unlocked on open, so we don't spam
// toasts for quests the player unlocked before opening this screen
for (QuestData quest : quests) {
if (quest.isUnlocked()) {
notifiedTitles.add(quest.title());
}
}
}
public void refresh() {
int playtime = PlaytimeTracker.getCurrentPlaytimeSeconds();
int maxPlaytime = 360;
int progress = Math.min(playtime * 100 / maxPlaytime, 100);
playtimeLabel.text(Component.literal(formatPlaytime(playtime)));
percentLabel.text(Component.literal(progress + "%"));
int fillWidth = Math.max(barWidth * progress / 100, progress > 0 ? 2 : 0);
barFill.horizontalSizing(Sizing.fixed(fillWidth));
for (QuestData quest : quests) {
if (quest.isUnlocked() && notifiedTitles.add(quest.title())) {
CitrusToast.show("Quest Unlocked", quest.title());
}
}
}
}
public static Handle build(FlowLayout content, int contentWidth, int contentHeight) {
List<QuestData> quests = quests();
int playtime = PlaytimeTracker.getCurrentPlaytimeSeconds();
int maxPlaytime = 360;
@@ -28,7 +75,6 @@ public class QuestsPanel {
int barWidth = contentWidth - 8;
long unlockedCount = quests.stream().filter(QuestData::isUnlocked).count();
// --- status row: playtime + percentage ---
FlowLayout statusBar = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.fixed(20));
statusBar.gap(4);
statusBar.padding(Insets.of(4));
@@ -36,15 +82,17 @@ public class QuestsPanel {
statusBar.horizontalAlignment(HorizontalAlignment.LEFT);
statusBar.surface(MyScreen.GLASS_PANEL);
statusBar.child(UIComponents.label(Component.literal("Playtime: " + formatPlaytime(playtime)))
.color(Color.ofRgb(0xFFFFFF)));
LabelComponent playtimeLabel = UIComponents.label(Component.literal(formatPlaytime(playtime)));
playtimeLabel.color(Color.ofRgb(0xFFFFFF));
statusBar.child(playtimeLabel);
statusBar.child(UIComponents.spacer());
statusBar.child(UIComponents.label(Component.literal(progress + "%"))
.color(Color.ofRgb(ACCENT)));
LabelComponent percentLabel = UIComponents.label(Component.literal(progress + "%"));
percentLabel.color(Color.ofRgb(ACCENT));
statusBar.child(percentLabel);
content.child(statusBar);
// --- progress bar ---
FlowLayout barBg = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.fixed(6));
barBg.surface(Surface.flat(0x30FFFFFF).and(Surface.outline(0x30FFFFFF)));
barBg.horizontalAlignment(HorizontalAlignment.LEFT);
@@ -58,7 +106,6 @@ public class QuestsPanel {
content.child(barBg);
// --- unlocked count summary ---
FlowLayout summaryRow = UIContainers.horizontalFlow(Sizing.fixed(barWidth), Sizing.content());
summaryRow.padding(Insets.of(3, 0, 2, 2));
@@ -69,7 +116,6 @@ public class QuestsPanel {
content.child(summaryRow);
// --- quest list (scrollable) ---
FlowLayout questList = UIContainers.verticalFlow(Sizing.fixed(barWidth), Sizing.content());
questList.gap(3);
questList.padding(Insets.of(2, 0, 2, 2));
@@ -78,7 +124,7 @@ public class QuestsPanel {
questList.child(buildQuestEntry(quest, contentWidth));
}
int usedHeight = 20 + 6 + 18 + 6; // statusBar + barBg + summaryRow + gaps
int usedHeight = 20 + 6 + 18 + 6;
int scrollHeight = contentHeight - usedHeight;
var scrollArea = UIContainers.verticalScroll(
@@ -87,6 +133,8 @@ public class QuestsPanel {
questList
);
content.child(scrollArea);
return new Handle(playtimeLabel, percentLabel, barFill, barWidth, quests);
}
private static String formatPlaytime(int seconds) {
@@ -130,7 +178,7 @@ public class QuestsPanel {
: Surface.flat(0x40FFFFFF));
iconBox.horizontalAlignment(HorizontalAlignment.CENTER);
iconBox.verticalAlignment(VerticalAlignment.CENTER);
iconBox.child(UIComponents.label(Component.literal(unlocked ? "" : ""))
iconBox.child(UIComponents.label(Component.literal(""))
.color(Color.ofRgb(0x1c1c1c)));
row.child(iconBox);