feat: render GeckoLib cosmetics on player bodies
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package de.fullrisk.citrusDev.client.cosmetic;
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import com.geckolib.renderer.GeoObjectRenderer;
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import com.geckolib.renderer.base.GeoRenderState;
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import com.geckolib.renderer.base.RenderPassInfo;
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import java.util.UUID;
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public final class PlayerCosmeticRenderer extends GeoObjectRenderer<
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PlayerCosmetic, CosmeticRenderData, GeoRenderState> {
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public PlayerCosmeticRenderer() {
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super(new PlayerCosmeticModel());
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}
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@Override
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public long getInstanceId(PlayerCosmetic animatable, CosmeticRenderData data) {
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UUID uuid = data.playerId();
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return uuid.getMostSignificantBits() ^ uuid.getLeastSignificantBits();
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}
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@Override
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public void adjustRenderPose(RenderPassInfo<GeoRenderState> renderPassInfo) {
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// The layer already supplies a body-local pose; omit GeoObjectRenderer's block-centering offset.
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}
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}
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